good game, a little frustrating because I kept getting stuck on Tuslakt. So maybe needs a "run" option. really respect making all those systems in such a short time though, well done.
Thank You for playing our game, I'll make a note about the Tuslakt, in the last moment I had changed it's stats to be higher because before it was getting one-shot by the player and I had mistakenly forgot to test it after altering it's stats.
There were many times where I was struggling with the systems I had made with bugs, but that feeling of "AH! HA!" when figuring out the fix was exhilarating.
Yeah Understandable, the environment and level design was one of the parts that was rushed and lacking in favor of big mechanics and bug fixing, another thing that was cut out was equipment adding skills when equipped.
← Return to game
Comments
Log in with itch.io to leave a comment.
good game, a little frustrating because I kept getting stuck on Tuslakt. So maybe needs a "run" option. really respect making all those systems in such a short time though, well done.
Thank You for playing our game, I'll make a note about the Tuslakt, in the last moment I had changed it's stats to be higher because before it was getting one-shot by the player and I had mistakenly forgot to test it after altering it's stats.
There were many times where I was struggling with the systems I had made with bugs, but that feeling of "AH! HA!" when figuring out the fix was exhilarating.
It was a little difficult to figure out where to go at first. Maybe it was just the camera view. I liked the character and enemy.
Yeah Understandable, the environment and level design was one of the parts that was rushed and lacking in favor of big mechanics and bug fixing, another thing that was cut out was equipment adding skills when equipped.
Thank you for trying our game out